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F.3.A.R. Review

I have never played the first “F.E.A.R.,” only the second one, and in my opinion the second was a great game.  I’m not very fond of sequels, mainly because they suck (i.e. the Halo series), but when I heard Steve Niles, creator of “30 Days of Night,” was writing the story for “F.E.A.R 3,” I figured it would at least be worth the rental.

Here’s a recap of F.E.A.R.:

Nine months ago, the F.E.A.R. Point Man and his squad were tapped to stop an unknown man who had commandeered a battalion of Replica supersoldiers at the Armacham research facility in the Northwestern US city of Fairport. During the mission, the Point Man learned that the man was not working alone – in fact, the very person the Point Man was ordered to subdue was his telepathic, cannibalistic brother, Paxton Fettel, and his tortured and powerful psychic mother, Alma Wade — products of Armacham Technology Corporation’s perverse paranormal experiments. Despite this revelation, the Point Man moved forward with standing F.E.A.R. team orders to stop the targets at any cost. In a last-ditch attempt to end the pair’s homicidal rampage, the F.E.A.R. team set in motion an explosive series of events that seemingly accomplished their goal, but at the cost of ravaging the city, its inhabitants and almost all of the Point Man’s squad mates.

Four months following the blast, events in Fairport have made it clear that Alma’s psychic influence survived — and worse, her paranormal power is growing and spilling into reality. Now her supernatural agony repeatedly rocks the city as she attempts to secure the survival of her bloodline and reunite her family. Armacham’s security force remains violently focused on eliminating all evidence of the events in the city, and the remaining F.E.A.R squad carries on the mission to stop Alma.

via the official Fear 3 website

The story is amazing and severely engaging and I commend Steve Niles for crafting a story that encompasses the series for new players while still being a perfect continuation.  Depending on who you play as you’ll get two separate endings, and when you play co-op (in my opinion is the best aspect of the game) the player with the highest score dictates the ending.  Fettel’s ending in my opinion is the best ending, but I will let all of you out there judge for yourselves.

If you’re looking for the all-time best FPS, this is not it…BUT it is a very good one and probably the best one released so far this year.  The controls are that same as any FPS, and playing as Fettel makes the game a lot of fun.  You use powers like telekinesis, stun, and possession to assist Point Man, but in order to do this you must first either play through the level to unlock Fettel or join another player’s co-op game to immediately play as him(trust me, it’s well worth it).

Visually, the game is beautiful.  The only complaint I have is that compared to the “F.E.A.R. 2” and what I’ve heard about the original “F.E.A.R.” (I swear people, I will play it) “F.E.A.R.3” lacked the horror element that I was expecting, especially when you consider Steve Niles’ involvement.

Now, don’t get me wrong, there are some scares in the game, especially in the Store and the Village levels; I just expected more.

The multiplayer in “F.E.A.R.3” is definitely a positive for this game.  You have four game modes: Fucking Run, Soul Survivor, Soul King, and everyone’s favorite, Contractions.  In Contractions, think “COD’s” Nazi Zombies; you and three other players try to survive 20 waves of various enemies that you faced in single player.  At the end of each round you go out and grab supplies to bring back to the hold up, and at the start of each level a rolling fog encroaches on your hold up, making it harder and harder to see the enemy until they are right on you.  I lost an entire weekend playing this game mode.

Soul Survivor pits four players against each other, but has one player as a Spectre like Fettel, and has to possess enemies in order to kill the other players.  Soul King on the other hand has all four players playing as Spectres possessing enemies to kill each other.  Fucking Run is basically Left 4 Dead; a squad of four try to make their way through to seven safe houses while fighting enemies and out-running Alma’s “Wall of Death.”  If a player is knocked down the others can run over and revive them, but if a player dies then it’s game over and you start from the beginning.

The co-op and multiplayer definitely makes this game an absolute buy.  I do not spend my money on games these days because of the sheer amount of shit that comes out on a constant basis (that’s why I have Gamefly), and after playing this for a week straight I decided to buy it and add it to my collection.

Final Verdict for F.E.A.R.3:

4.5 out of 5

All pictures from Warner Bros. Interactive