Halo Reach

Hello T1G1 Fans,

First and foremost, it is my honor to be a guest blogger for this special Halo-edition post.

So, on Monday night I downloaded Halo Reach using the Halo OSDT disc that I bought a few months ago.  At first the server issues left a bad taste in my mouth, with there being a lot of disconnections and game load time issues, but Microsoft/Bungie promised to have it fixed within 24 hours, and they delivered!

On Tuesday night it was on like Donkey Kong.  The gameplay is just plain awesome.  It does have a slight Call of Duty feel to it, but it works.  They have added classes, AKA loadouts such as running, stealth, jetpack, and shield recharge.  Once you have played enough matches you get credits towards your next “class.”

Among standard multiplayer modes such as “Slayer” and “King of the Hill”, Reach includes game types new to the franchise.  In “Headhunter” players drop skulls upon death, which other players can pick up and deposit at special zones to earn points.  When a player dies, all their accumulated skulls fall away.

“Stockpile” has teams racing to collect neutral flags, holding them at capture spots every minute for points.

“Generator Defense” pits three Spartans against three Elites.  The Elites’ objective is to destroy three generators, while Spartans defend the installation.  After every round the players switch roles.

“Invasion” is a six versus six mode.

I can’t wait for the full version to be released.