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Injustice: Gods Among Us Review

I do not like fighting games. I actually hate them, but I love DC Comics and the DC Universe as a whole. When I first heard of “Injustice” my mind went immediately to “Mortal Kombat vs. DC Universe” and the travesty of a fighting game that was. But, like I said, I love the DC Universe so I will give any DC game a fair shake.

“Injustice: Gods Among Us” starts with you seeing the aftermath of a nuclear explosion. Apparently, the Joker drugged Superman, tricked him into killing Lois and their unborn child and causing the destruction of Metropolis. That is some pretty heavy stuff, but it gets better. Superman interrupts Batman’s interrogation of the Joker only to kill him and eventually create the One Earth Government, where Superman sets himself up as leader of the new regime. In a different universe, all is still well except that Lex Luther and the Joker are planning a similar yet different nuclear attack on Metropolis.  As the heroes make their way to stop the Joker, they are transported by an unknown ally or enemy to the universe where the world has been re-made by Superman and his new regime.

Gameplay is standard of your typical fighting game.  If you have ever played “Mortal Kombat” you’ll be good. You have your buttons for light, medium and heavy attacks, and a specific button that activates “character trait.”  When activated it allows you to perform character-specific moves. The left and right trigger will activate your “super” move.  Fun fact: certain super moves require specific proximity to your opponents. With Green Lantern you need to be close to your opponent in order for the move to be successful, whereas with the Joker you can be further away because he throws a pie to start his finisher.

Visually, the game is beautiful.  The locations like Wayne Manor, the Batcave, Themyscira, and the Fortress of Solitude are some of the best looking levels of the game. Some of the locations have extra levels to them.  Now, I have no idea how to knock an enemy into those locations, but I sure as hell have been knocked into them plenty of times.. All locations have interactive aspects to them; cars in levels can be used by some to flip over enemies and attack from behind while others would just pick up the car an throw it.

I have two issues with the game: while the voice acting is good, a lot of the times it doesn’t seem to be synced properly.   I also wasn’t really a fan of some of the choices of actor, although super excited that Kevin Conroy is back as the voice of Batman. My second issue is with the fighting styles; certain characters have fighting characteristics that don’t seem to belong. Batman, Green Arrow and Deathstroke are martial artists, acrobats and tacticians, but their movements never felt fluid; they just seemed clunky. On the flip-side, Cyborg is a hulking mass of metal and servos and his movements and combos seemed to flow quickly and effortlessly.

The other game modes include S.T.A.R. Labs, which contains over 200 character-specific challenges. There is also Battle Mode, which is basically your typical arcade ladder-style setting, and Versus mode, which is self explanatory. To gain levels to unlock achievements, icons, alternate costumes, and other awards, you can play through any of the game modes. Multiplayer’s King of the Hill game mode is pretty cool, although I am garbage at fighting games and even more so online against other players. Eight players set up and spectate matches until it’s their turn to fight their way to the number one spot.

Final Verdict for Injustice: Gods Among Us

4.5 out of 5