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Remember Me Review

“Remember Me” takes place in 2084 in a futuristic version of Paris, known as Neo-Paris. The Memorize corporation invented a brain implant called the Sensation Engine, aka Sensen.  It  enables the majority of the population to upload and share their memories on the net, as well as remove unhappy or unpleasant memories. The Sensen, however, gave Memorize access to the population’s memories, creating a surveillance state. Which in turn causes a small uprising by a group known as “Errorists,” whose sole purpose is to bring down Memorize at any cost.

You play as Nilin, a memory-hunter-turned-Errorist, who is locked away in Bastille Fortress on her way to have her memory completely wiped out.  Errorist Edge (who looks an awful lot like Alex from “Prototype”) helps her escape into the sewer and starts her on her journey to destroy Memorize.

Fighting feels like it takes forever. The first time you get to fight, it took like five minutes to beat three guys and I was wailing on them. Although, I will admit by Episode 2 you’re kind of a bad ass; your melee skills are enhanced and the memory overload is pretty cool. I just wish there were different variations to it, like if you grabbed an enemy from the front, the back, coming out of a kick or a punch; but that’s just me being a greedy pampered gamer.

Getting to tweak people’s memories with the Memory Remix feature is pretty cool, but it would be cooler to have more freedom with it. You pretty much have a set mission and have to manipulate certain objects in the room to alter a person’s memory and accomplish your mission. The problem here is that there is no way to really fail, you just keep trying until you get it right.

Remembranes are really boring and pretty slowly paced. You’re pretty much playing follow the leader; it could have been left out all together or given more depth. You literally follow someone else’s path, sync up at consoles to enter a room, the only time this was a challenge was when I had to break into Memorize. This was only a challenge because I couldn’t hear the random rambling of the security guy.

Controls are a little finicky.  While running towards a ledge getting ready to jump, I hit the button and, surprise surprise, Nilin doesn’t jump. Instead she falls to her death. The rest of the game is pretty good: the platforming elements are good, visually the game is beautiful, the character design is amazing. I was completely enamored with Nilin; her voice was perfect.  A lot of the voice acting was great, but my problem was more with the dialogue itself. When you look at the scope of “Remember Me,” the world it’s supposed to inhabit, all the technological advances made, so the cheesy one liners just don’t fit.  I feel that it took a potentially great story down a couple of pegs. Also, I do just wish the game was longer.

All in all “Remember Me” was a great first outing for Dontnod Entertainment, and hopefully “Remember Me” gets a second title where they can correct these issues and make it more of an open-world game so that we can see more of Neo-Paris.

Final Verdict for “Remember Me”:

3.5 out of 5