Sequels are made to do things bigger and better than the original, and Dead Space 2 does that and then some. The levels are bigger and much more well designed, the scares are more frightening (and when I say frightening I mean a-couple-drops-of-pee-dripped-out frightening), the game exudes more personality thanks to new character developments, and there is even multi-player slightly similar to Left for Dead, which I couldn’t have cared less about because I’ve been waiting for this continuing story for two years. Usually I find myself somewhat comfortable while playing games, but this game had me so tense that if someone were to pull the chair out from under me, I would be sitting in mid-air. Every door I walked through, every long, dark corridor I treaded down, I was always anticipating something jumping out of the darkness. Sometimes it did, sometimes it didn’t, and that’s what kept each level fresh, the not knowing and the never being in control of the situation at hand, which differs from other so-called survival-horror genre games where predictability is rampant. With the Resident Evil and Silent Hill series becoming shadows of their former selves, survival horror hasn’t had much to scream about these days. That is, until now.
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Dead Space 2 Review
Dead Space 2 Trailer
Here’s a first look at Dead Space 2, and Isaac’s new armor:
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