The Elder Scrolls Online Review
Since its announcement, millions have been drooling in anticipation of “The Elder Scrolls Online.” The wait is finally over, but let me say it now: if you are looking for an “Elder Scrolls” game you’re in luck, but if you’re looking for a “Skyrim” game you will probably be disappointed.
“The Elder Scrolls Online” takes place 800 years before “The Elder Scrolls III” and “IV,” and a millennium before “Skyrim.”
The gist of it is Molag Bal, the Daedric Prince of domination and enslavement of mortals, wants to do just that: dominate and enslave all the mortals of Tamriel and it’s up to you (and your friends) to stop him/her/it(Daedra do not have a gender).
You have the choice of four classes(Dragon Knight, Templar, Sorcerer and Nightblade) across three factions(The Ebonheart Pact, the Daggerfall Covenant, and the Aldmeri Dominion). has a unique story and specific goals. There is plenty of content to play solo even though there is no offline mode, but you will quickly search for guild mates as you traverse Tamriel and explore dungeons. To me, it played a lot like “Skyrim” in the fact that it is sword and magic based. However, having just recently made the jump from console to PC, I am still getting used to having to hit 1 through 5 to use my powers, and I keep forgetting to reassign my ultimate attack key which by default is the R key – which is also used to pick up items.
As an MMORP, Multiplayer is an essential aspect of the game. If you want to survive dungeons, the Alliance War, or to make it to level 50 and start exploring the Veteran content, like Veteran Dungeons and the Adventure Zones, you had better start making friends. Dungeons can sometimes be difficult if you try to go it alone. What are even more difficult are the Adventure Zones, and although spammers have been popping up everywhere, there are a lot of awesome and helpful people on the server that are more than willing to help with quests and dungeons.
I joined the Alliance War at level 17 by myself, and that was a huge mistake. After hours of dying, fighting people that clearly focus on PVP, and losing every fight, I spent the next twenty minutes trying to figure out how to leave Cyrodiil and get back to PVE. I’ll revisit the war after I reach level 50. Mission types from the quests I have activated have been scouting missions, quest to re-capture elder scrolls, seize and control supplies. I plan to do a more in-depth review of the PVP aspect at a later date, but I have been seeing a lot of people in forums and in the chat window asking about this: the Siege Repair Kit. Apparently, there is no clear explanation on how to use this to further the quest. Add it to your quick slot (Q), walk up to a siege weapon and hit Q. That’s it.
There are still some graphical issues to be worked out, as seen here and in the gallery, but don’t let that mislead you. The game is beautiful.
Also, there are more than a few complaints about the fact that you need to either pre-authorize a subscription plan or activate a game time card just to access your free thirty day trial. Now, I understand your gripes. You paid $60 for the game and its included 30 day trial, and now you’re being asked to slap down a credit card. Here’s my counter argument: Did you really just spend $60 on a game just to play it for thirty days? Then what? If you bought a digital copy, it’s not like you can return it. And with a physical copy you won’t get anywhere near what you paid for it at trade-in, so what was your reasoning for buying it?
I am not happy about the subscription. I feel that if I bought a game it’s mine. It’s purchased goods and belongs to me and there should be no limitation on it. Otherwise, give it away for free and then charge a subscription, but I knew what I was getting myself into when I decided that I wanted the game. Monthly, every six months or yearly, I’m in until I’m sick of the game. BUT I will get my money’s worth, and so far it has been.
Final Verdict for “The Elder Scrolls Online”: