X-Men: Destiny Review
I loved “Marvel Ultimate Alliance,” hated “Ultimate Alliance 2,” and the majority of the “Spider-Man” titles are a joke, but can “X-Men: Destiny” give Marvel a win?
The game starts in San Francisco at a peace rally in honor of the recently deceased Professor X. Here you get to choose between three characters that were created specifically for “Destiny:” Aimi Yoshida, voiced by: Jamie Chung, Grant Alexander, voiced by: Milo Ventimiglia, and Adrian Luca, voiced by: Scott Porter.
After you choose your character you get to choose what your core power will be. You have three choices:
Density Control: This power manipulates a mutant’s body mass, often manifesting as a rocky outer-coating. It can be focused on a fist for a devastating punch, or evenly distributed to render the mutant indestructible. The superhuman durability granted by Density Control is perfect for enduring attacks from large groups of enemies at once.
Energy Projection: This mutation grants a variety of energy-based attacks. Rapid-fire bursts take out crowds of weak opponents, while focused beams cut through the toughest armored foes. Energy can be contained and detonated far from the body, enemies can be stunned with disabling blasts to the nervous system, and the wielder can protect themselves with an envelope of raw, crackling power.
Shadow Matter: Masters of Shadow Matter can craft indestructible blades out of thin air or use matter displacement to move faster than the eye can see. The Shadow Matter mutation also heightens one’s reflexes, making it easy to take on multiple opponents or deal severe damage to a single target.
After you choose your power, the fun just stops. The story and voice acting are pretty good, but are quickly overshadowed by shoddy voice editing, horrible cut-scenes and garbage graphics like this:
Gameplay is severely repetitive. I found myself feeling as if I was just going through the motions after the first 90 minutes. After the first 30 minutes you can predict how every single enemy will attack you, and this includes boss battles. When playing the second play-through on a harder difficulty all of the enemies move in the same way, and again this includes the bosses. I found I could meet the enemies that teleport at the exact spot they would reappear to attack them as they arrived; this made the harder difficulties even easier.
In short, I can not in good conscience recommend even renting this game, let alone spending $60 on it. Even though the story is good (game still needs more gameplay time to fully explore what could be a rich plot) and the voice acting is pretty solid, it doesn’t make up for the graphical issues, poor enemy A.I., lack of in depth power customizing, the severely short gameplay which lends itself to poor replay-ability, and ungodly repetitiveness of the gameplay.
Final Verdict for X-Men: Destiny